The Binding of Steve Wiki
Advertisement

There are 26 enemies in The Binding of Steve.

Name Sprite Base HP HP bonus Collision damage Description
Chicken Chicken 5 1 0 Does not attack the player. Wanders in straight lines.

Has a 0.002 + 0.001*playerLuck chance of dropping a Feather.

Wolf AngryWolfFriendlyWolf 6 / 6 1 / 1 1 / 0 Angry Wolf : Wanders in straight lines until a player approach it. Then, it chases the player pretty fast.

Has a 0.002 + 0.001*playerLuck chance of dropping a Bone.

Friendly Wolf : Wanders around the player. Attacks nearby enemies. Follows the player through rooms.

Slime Slime 2 / 4 / 6 / 10 / 16 0 / 1 / 1 / 1 / 1 0 / 1 / 1 / 1 / 2 Jumps around. If a player is nearby, it jumps toward the player. Splits into 2-4 smaller slimes upon death (except the tiniest).

Has a 0.002 + 0.001*playerLuck chance of dropping a Slimeball.

Zombie ZombieZombieVillager 11 / 11 1 / 1 1 / 2 Regular Zombie : Wanders around until a player approach or it is attacked. Then, it chases slowly the player. If a zombie chases a player, every zombie in the room will chase the player shortly after.

Zombie Villager : Same, but walks faster, and has a 0.5 chance of dropping a Shopkeeper.

Skeleton Skeleton 10 1 0 Chases the player, and when close enough, runs around the player. Regularly shoots arrows.

Has a 0.002 + 0.001*playerLuck chance of dropping an Arrow.

Creeper Creeper 9 1 0 Chases the player, and when close enough, starts fusing. If the player is far enough from it, it will defuse and starts chasing the player again. Else, it explodes.

Has a 0.002 + 0.001*playerLuck chance of dropping a TNT.

Silverfish Silverfish 7 1 1 Chases the player and occasionally destroy a rock and spawn an other silverfish at its place.
Spider Spider 10 1 1 Chases the player. Can go over rocks and pits at low speed and in straight lines.

Has a 0.002 + 0.001*playerLuck chance of dropping a Spider Eye.

Spider Jockey SpiderJockey 15 1 1 Has the movement of a Spider and shoots arrows like a Skeleton. Upon death, spawns one of them.
Cave Spider CaveSpider 8 1 1 Chases the player. Can go over rocks and pits at low speed and in straight lines. Are faster than regular Spiders

Has a 0.002 + 0.001*playerLuck chance of dropping a Spider Eye.

Zombie Pigman ZombiePigman 15 1 1 Wanders quicly around until a player approach very closely or it is attacked. Then, it chases quicly the player. If a zombie pigman chases a player, every zombie pigman in the room will chase the player shortly after.

Has a 0.002 + 0.001*playerLuck chance of dropping a Flint and Steel.

Blaze Blaze 18 2 1 Stays still and shoots three consecutive fires regularly toward the player.

Has a 0.002 + 0.001*playerLuck chance of dropping a Blaze Rod.

Magma Cube MagmaCube 3 / 5 / 8 / 13 / 21 0 / 1 / 1 / 1 / 2 1 / 1 / 1 / 2 / 2 Jumps around. If a player is nearby, it jumps toward the player. Splits into 2-4 smaller magma cubes upon death (except the tiniest).

Has a 0.002 + 0.001*playerLuck chance of dropping a Leaping Potion.

Wither Skeleton WitherSkeleton 15 1 1 Chases the player, and when close enough, runs around the player. Regularly stops spinning around the player and run towards him straight.

Has a 0.002 + 0.001*playerLuck chance of dropping a Ghast Tear.

Enderman Enderman 15 1 1 Stays still until a player approach very closely or it is attacked. Then, it teleports away every time it is hitten and chases the player very quickly after.

Has a 0.002 + 0.001*playerLuck chance of dropping an Ender Pearl.

Shulker Shulker 15 1 0 Stays still. When closed, it does not take damage. When opened, shoots a homing tear moving in straight lines.

Has a 0.002 + 0.001*playerLuck chance of dropping a Shulker Shell.

Boss[ | ]

There is currently one boss in the mod.

Name Sprite Base HP HP bonus Collision damage Description
Ender Dragon EnderDragon 2000 50 2 A boss you can fight right after defeating The Lamb. She switches between 4 states, getting back to the first one when done :
  • Follow the player horizontally, but stay on top of the room.
  • When she moves her head up, she throws three fireballs consecutively that spread dragon breath in a circle upon hitting the floor where the player were standing.
  • When she moves her head to the right, she charges all straight where she is standing, and charges back 2 times from the top.
  • When she moves her head to the left, she goes on the center and throws dragon breath toward the player in a triangle pattern 2 to 5 times, then goes back to the top.

Dragon breath is a bunch of particles that deals damage to entities within (a half a heart before the Womb, but usually a full heart, and one damage every one sixth of a second to other entities.

Notes[ | ]

Advertisement